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Old Dec 23, 2008, 04:38 PM // 16:38   #41
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Okay to put an end to the "Name Discussion" lets call it Rayway. Ray of Judgement + Way (standard naming convention for a team build taking advantage of a certain skill set).

Please continue discussing improvements to the build, but let's drop the name discussion.

I'm going to see how the re-balances pan out before I give attention to my neglected monk heros.
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Old Dec 23, 2008, 07:37 PM // 19:37   #42
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Unless you play a melee character to hold aggro, the heroes miss with RoJ alot casting it on moving targets when you are playing a ranged character.

In the pvx version, they have a perma sin with grasping earth to help with that. Earthen Shackles should also work. They have a necro BiPer for the energy issues and EBSW for the long recharge of RoJ.

A MM with melee minions to hold aggro is worth a try.

Last edited by Daesu; Dec 23, 2008 at 07:45 PM // 19:45..
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Old Dec 23, 2008, 07:59 PM // 19:59   #43
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Player bar:

[build prof=P/W lea=11 mot=8 spe=11][save yourselves (luxon)][theres nothing to fear][lyric of zeal][ebon battle standard of wisdom][no skill][no skill][no skill][no skill][/build]

or

[build prof=P/W lea=11 mot=8 spe=11][save yourselves (luxon)][theyre on fire][lyric of zeal][ebon battle standard of wisdom][spear of fury (luxon)][no skill][no skill][no skill][/build]

With [lyric of zeal] you can drop de e-management for some ress in every monk.

The other player can be an AP necro or a shaker.

And you could put an N/Mo with ray of judgment, of course, and some minions for blocking, even if enemy runs with [ebon battle standard of wisdom] monks wil trown ray like crazy

Last edited by arturfel; Dec 26, 2008 at 11:42 PM // 23:42..
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Old Dec 23, 2008, 08:03 PM // 20:03   #44
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aggroing with [ebon vanguard assassin support] with minion backup is extremely effective. I haven't been having any problems getting multiple enemies to sit still.
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Old Dec 24, 2008, 01:54 AM // 01:54   #45
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Quote:
Originally Posted by FoxBat View Post
While everyone is obssessed with RoJ, it needs to be pointed out that this is a billion times more effective vs enemies that actually hex and condition you. Which isn't a fair number of places.
Billion times more? ONLY! About "rayway": RoJ is a nuke, as such, it is fairly useless outside tankspank.
EDIT: let me be specific, long recharge small radius nuke (that leaves some space for the exceptions).

Last edited by Vazze; Dec 24, 2008 at 06:51 PM // 18:51..
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Old Dec 24, 2008, 03:08 PM // 15:08   #46
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RoJ is a nuke - a very good one, but a nuke all the same, and with the same limitations that all nukes have: if you can't ball the enemies up and get them to stand still, you're not doing much damage with it.

Overall, the DPS potential of RoJ is much higher than Discord, but it's a much less flexible skill both in usage and in building bars. Having to spec max smite is a steep price to pay when smiting is such a weak attribute line.

And before anyone invests too much time into it, remember that there's a better-than-even chance that the lack of AoE scatter is a bug. If that ever gets fixed, this becomes a useless skill.

Not going to argue about the animation; it's the only reason I even care about this skill to begin with.
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Old Dec 24, 2008, 10:49 PM // 22:49   #47
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quick question about these builds. smiter's boon only heals the caster right? i never use this skill on my monk.

and yeah, best animation EVER.
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Old Dec 25, 2008, 02:17 AM // 02:17   #48
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Quote:
Originally Posted by germanturkey View Post
quick question about these builds. smiter's boon only heals the caster right? i never use this skill on my monk.

and yeah, best animation EVER.
I'm pretty sure Smiter's Boon bonus will heal the caster or ally, depending on who receives a spell.

For example, casting Smite Hex on an ally without Smiter's Boon would give +32 health to that ally at Divine Favor 10. Smiter's Boon would change that heal from DF to +64.
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Old Dec 25, 2008, 12:23 PM // 12:23   #49
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Quote:
Originally Posted by germanturkey View Post
quick question about these builds. smiter's boon only heals the caster right? i never use this skill on my monk.

and yeah, best animation EVER.
It heals whoever recieves the smiting spell making it quite a good skill to heal stuff, prot and deal damage at the same time which is broken. Was killed in pvp for a reason.
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Old Dec 27, 2008, 12:59 AM // 00:59   #50
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Made some fews updates, full build above:

Paragon Player:
[build prof=P/W lea=11 mot=8 spe=11][save yourselves (luxon)][theres nothing to fear][lyric of zeal][ebon battle standard of wisdom][focused anger][for great justice][no skill][aggressive refrain][/build]

You can use [spear of lightning] for DPS, [wild throw] to remove stances or ["They're on Fire!"] for really no necessary damage reduction

Shaker:
[build prof=W/Rt str=12 ham=12 res=3][earth shaker][whirlwind attack][crude swing][for great justice][drunken master][enraging charge][crushing blow][death pact signet][/build]

Shaker is the best parter for Ray monks but the second player can run any profession.

Monk Heros:

Smite I
[build prof=Mo/Rt smi=12 div=12][ray of judgment][castigation signet][reversal of damage][smite hex][heavens delight][divine healing][smiters boon][death pact signet][/build]

Smite II
[build prof=Mo/Rt smi=12 div=12][ray of judgment][castigation signet][reversal of damage][smite hex][heavens delight][divine healing][smiters boon][death pact signet][/build]

Prot I
[build prof=Mo/E pro=10 smi=12 div=8][ray of judgment][castigation signet][reversal of damage][smite hex][smiters boon][protective spirit][aegis][glyph of lesser energy][/build]

Prot II
[build prof=Mo/E pro=10 smi=12 div=8][ray of judgment][castigation signet][reversal of damage][smite hex][smiters boon][shield of absorption][aegis][glyph of lesser energy][/build]

Heal I
[build prof=Mo/Rt hea=10 smi=12 div=8][ray of judgment][castigation signet][divine intervention][smite condition][healing whisper][signet of rejuvenation][patient spirit][death pact signet][/build]

Heal II
[build prof=Mo/Rt hea=10 smi=12 div=8][ray of judgment][castigation signet][judges intervention][smite condition][healing whisper][signet of rejuvenation][patient spirit][death pact signet][/build]

You can swap skill number 4 for all monks for something better depends the area you will explore. And you can change the ress too

Im doing about everthing with this builds, even DoA

edit: change deny hexes for smite hex, they are much better

Last edited by arturfel; Jan 03, 2009 at 03:44 PM // 15:44..
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Old Dec 28, 2008, 04:39 PM // 16:39   #51
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The 4 condition removals are there not because the build is to remove them, but so the build can do extra damage. Conditions are much more plentiful than hexes and with 4 Smite Conditions, enemies blow up rather quickly given how common they are.
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Old Dec 28, 2008, 10:36 PM // 22:36   #52
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A team built around RoJ will need all the damage it can get to possibly compete with Discordway.

[smite hex] is vastly better than [deny hexes].
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Old Dec 29, 2008, 03:35 PM // 15:35   #53
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After some testing in RoT, I do have to agree that when damage matters, Smite is better.

But Judge's Insight is still bugging me and poking with a nasty, rusted screwdriver...
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Old Jan 03, 2009, 10:19 AM // 10:19   #54
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what kind of henschmen are to choose?
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Old Jan 03, 2009, 11:01 AM // 11:01   #55
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so as I said but mods removed it cuz they r stoopit, [smite hex] > [deny hexes] and I said it first. huge aoe holy damage explosions go very well with roj and deny only occasionally removes more than one hex and thats aint a big deal at all...

Kind of henchies? Pair of hench healers because they still heal better than smiters otherwise you would feel the need in additional heal...blood henchie for BR extra energy is never bad for monks and any henchie of choice would it be melee or caster, I usually take rits or mezzes or rangers but dont take eles cuz they scatter stuff and it sucks.
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Old Jan 03, 2009, 12:05 PM // 12:05   #56
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i would go with one healer hench, since the healing is somewhat still poor in smiteway...

just go with a friend RoJ friend monk who takes another set of smiters

me(monk) + 2 roj heros + mm
friend(monk) + 2 roj heros + healer/another roj hero depending on area (if there are big groups, go with the healer if there are small groups go with the roj hero)

6 rays should be enough with ebon wisdom ward and a fast cast smiting set
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Old Jan 03, 2009, 03:52 PM // 15:52   #57
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You have plenty of heal in this build. You got some heal party (divine healing, heaven delight), healing whisper heals an good amount of health, and smiter boon with reversal/smite hex/condition provides an nice heal too. Im using Healing Ribbons in one of the heal monks instead Patient Spirit since he has two signet, then he gets more benefit from Lyric of zeal, and it is working fine.

Btw, still doing everthing with this build, DoA, Urgoz, dungeons, vanks...
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Old Jan 03, 2009, 08:13 PM // 20:13   #58
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For my Vq'ing i find smite monks have a hard time healing when facing larger groups and aoe dmg

seeing you are a paragon, you have more defence than i as a monk since i only carey prot spirt and aegis. and prot spirit can't be cast fast enough on all monks when they are being whiped by aoe dmg. sy and tinotf can because its party based
save yourselves and there is nothing to fear outrun a squishie monk with just prot spirit and aegis.

might be just me rushing from one group to another though
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Old Jan 10, 2009, 02:32 AM // 02:32   #59
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I was asked about the monks equips and runes.

I use only vitae/ survivor/ minor atributes, for equip i use the scar eater, +60hp is nice since the monks usualy have +100 armor from SY
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Old Jan 23, 2009, 05:07 PM // 17:07   #60
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Quote:
Originally Posted by Super Igor View Post
so as I said but mods removed it cuz they r stoopit
right...........
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